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Post by Muchorchar on Nov 3, 2017 22:48:54 GMT
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Post by amrou on Nov 4, 2017 0:41:35 GMT
I can vouch that guardians are spawning just fine. (My gfarm is done except for deco)
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Post by Necroxin on Nov 4, 2017 16:23:31 GMT
I haven't had any issues with my skele grinder. The spawner spits out 3 at a time, and fairly quick too
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Post by Muchorchar on Nov 14, 2017 23:40:41 GMT
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Post by Necroxin on Nov 15, 2017 0:25:38 GMT
www.minecraftforum.net/forums/minecraft-java-edition/survival-This is an older link, but this explains why basically. The mob cap counts every mob in loaded chunks, which when the server is busy, can lead to much lower spawning rates. And I could be wrong here, but last I read, water mobs are counted separately from land mobs. So if someone else, or even several people are using their guardian farms, everyone who is trying will suffer from lower rates. Which is why I typically hunt squid when there's less people on. Spawns are wayyy better. I even had 2 ghast spawn at once last night while in the Nether because the server was that dead. I don't know how it all works in 1.12 with mob caps now, but I know that's at least the basics of it.
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Post by Knootmare on Nov 15, 2017 1:23:46 GMT
Hey, Mucho, so I just went to check your faulty design and confirmed that it indeed will not work. Since we have reduced spawn rates, you need to have AS MANY spawning points as possible, hence why your compact farm design will not work. For a better idea on how to build a guardian farm that works at peak efficiency, I'd recommend taking a look at the public guardian farm by Falcon, which uses all available spawning spots.
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Post by Muchorchar on Nov 15, 2017 1:26:36 GMT
I apreciate the help Necroxiness but i tried that everytime i get on in the morning when theres only 10-12 people on and those that are on dont have Guardian Farms as far as i know it is the server itself :/ cus im not the only one complaining about this :/
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Post by Muchorchar on Nov 15, 2017 1:27:50 GMT
Thnx Knootness
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